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Skinning (rigging)

avoid u shapes (no curving in shapes) control the silhouette of mass from rigged 3d model have edge loops perpendicular to joints "Smooth to subtract influence" There is a bend here where polys are colliding/intersecting that should be avoided Goals learn from autoriggers

Assigning the texture to a model

 Window editors > General Editors > File Path Editor In the window on the right, select "reload" If this doesn't work, browse and find texture on computer that belongs to the model

Pulling up Materials Editor

  In Autodesk Maya, the Material Editor is commonly referred to as the Hypershade. Here's how you can open the Hypershade in Maya: Menu Bar: Go to the main menu bar at the top of the Maya interface. Windows > Rendering Editors > Hypershade: Click on "Windows" in the menu bar. Navigate to "Rendering Editors." Choose "Hypershade." Hotkey: You can use a hotkey to quickly open the Hypershade. By default, the hotkey is H . Once you've done one of the above, the Hypershade window will appear, allowing you to create, edit, and manage materials, textures, and shaders in Maya.

Spline Editing Icons

  Attach Curves; select two curves Insert Knot; select curve parameter point(s) Detach Curves Nurbs surafce; create nurbs square on grid Attach Surfaces; select isoparms Detach Surfaces; select isoparms Open/Close Surfaces Insert Isoparms; select isoparms Extend Surfaces Rebuild Surfaces Sculpt Geomtery Tool Surface Editing Tool

Channel Box/Layer Editor

  (side tab that you can click) Image Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Basics/files/GUID-509DE7DD-E706-49AE-90D7-E9CD5F6582A7-htm.html#:~:text=By%20default%2C%20the%20Layer%20Editor,with%20different%20types%20of%20layers. Channel box is the fastest, most efficient way to edit attributes of object Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Basics/files/GUID-4C954FB2-8B6A-4BBD-9695-DF432616D0D2-htm.html

Attribute Editor

 

Accessing Modeling Toolkit

 

Issue - 2D Pan/Zoom isn't working

 

Connecting Edges

  LMB Shift+LMB CTRL+LMB MMB CTRL+SHIFT+RMB

Select byh component type - (subpoly mode)

 

Maya Poly Modeling ui icons

 

Maya Sculpting UI icons

 

Maya Animation Ui icons