Skip to main content

Showing Hidden Items

 Display >show>all

Comments

Popular posts from this blog

Edit Pivot (Under Move Settings)

Edit Pivot (Under Move Settings) Moves Pivot

hard surface modeling mistakes

Skinning (rigging)

avoid u shapes (no curving in shapes) control the silhouette of mass from rigged 3d model have edge loops perpendicular to joints "Smooth to subtract influence" There is a bend here where polys are colliding/intersecting that should be avoided Goals learn from autoriggers