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Skinning (rigging)

avoid u shapes (no curving in shapes) control the silhouette of mass from rigged 3d model have edge loops perpendicular to joints "Smooth to subtract influence" There is a bend here where polys are colliding/intersecting that should be avoided Goals learn from autoriggers
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Assigning the texture to a model

 Window editors > General Editors > File Path Editor In the window on the right, select "reload" If this doesn't work, browse and find texture on computer that belongs to the model

Pulling up Materials Editor

  In Autodesk Maya, the Material Editor is commonly referred to as the Hypershade. Here's how you can open the Hypershade in Maya: Menu Bar: Go to the main menu bar at the top of the Maya interface. Windows > Rendering Editors > Hypershade: Click on "Windows" in the menu bar. Navigate to "Rendering Editors." Choose "Hypershade." Hotkey: You can use a hotkey to quickly open the Hypershade. By default, the hotkey is H . Once you've done one of the above, the Hypershade window will appear, allowing you to create, edit, and manage materials, textures, and shaders in Maya.