Window editors > General Editors > File Path Editor In the window on the right, select "reload" If this doesn't work, browse and find texture on computer that belongs to the model
avoid u shapes (no curving in shapes) control the silhouette of mass from rigged 3d model have edge loops perpendicular to joints "Smooth to subtract influence" There is a bend here where polys are colliding/intersecting that should be avoided Goals learn from autoriggers
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