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Switching Hot Keys Mode (Material Editor)

Compact Material Editor keeps materials stacked so you can edit their properties through a procedural process


Slate Material Editor analyzes the tree of materials being applied to your object.


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Essential Hotkeys

G - HIDES GRID Z - ZOOM EXTENTS (fit objects to view) (THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.) T - Top B - Bottom View R - front view L - left view  D - Pivot Mode spacebar (tap) - see all viewports CTRL+H - See lighting right-click - polygon editing modes (face, vertex, edge, etc.) spacebar (hold down) - see menu Alt+W+cursor - enter viewport Middle Mouse panning Soft Selection Mode Soft Selection (B+click+hold+left click) Scroll - Zoom alt-middle click - orbit alt+rick-click - zoom f8 - component mode J+left-click-drag - moving shape to snap on grid points alt-q - isolation mode s -p exit out of snaps CTRL+V - CLONE Ctrl+Shift+Click - Quick Select (while in polys mode) Alt+X - Make visible/invisible 4 - Wireframe 5 - return back to default shading (after in wireframe) Altered UI Hotkey(s): Shift+T - Transform Toolbox