G - HIDES GRID
Z - ZOOM EXTENTS (fit objects to view)
(THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.)
T - Top
B - Bottom View
R - front view
L - left view
Z - ZOOM EXTENTS (fit objects to view)
(THIS ONLY WORKS IN PERSPECTIVE; YOU MUST CHANGE PHYSICAL CAMERA OR MAKE SURE PHYSICAL CAMERA IS NOT ON.)
T - Top
B - Bottom View
R - front view
L - left view
D - Pivot Mode
spacebar (tap) - see all viewports
CTRL+H - See lighting
right-click - polygon editing modes (face, vertex, edge, etc.)
spacebar (hold down) - see menu
Alt+W+cursor - enter viewport
Middle Mouse panning
Alt+W+cursor - enter viewport
Middle Mouse panning
Soft Selection Mode
Soft Selection (B+click+hold+left click)
Scroll - Zoom
alt-middle click - orbit
Scroll - Zoom
alt-middle click - orbit
alt+rick-click - zoom
f8 - component mode
J+left-click-drag - moving shape to snap on grid points
alt-q - isolation mode
s -p exit out of snaps
CTRL+V - CLONE
Ctrl+Shift+Click - Quick Select (while in polys mode)
Alt+X - Make visible/invisible
4 - Wireframe
5 - return back to default shading (after in wireframe)
Altered UI Hotkey(s):
Shift+T - Transform Toolbox
alt-q - isolation mode
s -p exit out of snaps
CTRL+V - CLONE
Ctrl+Shift+Click - Quick Select (while in polys mode)
Alt+X - Make visible/invisible
4 - Wireframe
5 - return back to default shading (after in wireframe)
Altered UI Hotkey(s):
Shift+T - Transform Toolbox
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