Skip to main content

Channel Box/Layer Editor

 

(side tab that you can click)

Image Source:
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Basics/files/GUID-509DE7DD-E706-49AE-90D7-E9CD5F6582A7-htm.html#:~:text=By%20default%2C%20the%20Layer%20Editor,with%20different%20types%20of%20layers.



  • Channel box is the fastest, most efficient way to edit attributes of object

Source:
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Basics/files/GUID-4C954FB2-8B6A-4BBD-9695-DF432616D0D2-htm.html

Comments

Popular posts from this blog

Assigning the texture to a model

 Window editors > General Editors > File Path Editor In the window on the right, select "reload" If this doesn't work, browse and find texture on computer that belongs to the model

Skinning (rigging)

avoid u shapes (no curving in shapes) control the silhouette of mass from rigged 3d model have edge loops perpendicular to joints "Smooth to subtract influence" There is a bend here where polys are colliding/intersecting that should be avoided Goals learn from autoriggers

Physical Sun and Sky Setup