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Assigning the texture to a model

 Window editors > General Editors > File Path Editor In the window on the right, select "reload" If this doesn't work, browse and find texture on computer that belongs to the model
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Pulling up Materials Editor

  In Autodesk Maya, the Material Editor is commonly referred to as the Hypershade. Here's how you can open the Hypershade in Maya: Menu Bar: Go to the main menu bar at the top of the Maya interface. Windows > Rendering Editors > Hypershade: Click on "Windows" in the menu bar. Navigate to "Rendering Editors." Choose "Hypershade." Hotkey: You can use a hotkey to quickly open the Hypershade. By default, the hotkey is H . Once you've done one of the above, the Hypershade window will appear, allowing you to create, edit, and manage materials, textures, and shaders in Maya.

Spline Editing Icons

  Attach Curves; select two curves Insert Knot; select curve parameter point(s) Detach Curves Nurbs surafce; create nurbs square on grid Attach Surfaces; select isoparms Detach Surfaces; select isoparms Open/Close Surfaces Insert Isoparms; select isoparms Extend Surfaces Rebuild Surfaces Sculpt Geomtery Tool Surface Editing Tool