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Showing posts from May, 2020

Time Editor

comprehensive tool for creating and editing animation. It combines animation editing workflows from existing editors to give you an intuitive, clip-based workflow for non-linear animation editing that lets you easily navigate between clip-level views and key-level details. SOURCE: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-E4B5DB7D-7351-4561-BD8B-60AC9D48DDF6-htm.html

NURBS

Visit Wolfman Art SOURCE: https://www.ebalstudios.com/blog/introduction-nurbs NURBS is a way of using curves to create rectangular patches that can be trimmed and aligned*. i.e., class a surfaces (a car)

Catmull Clark - Subdivision

Visit Wolfman Art Source https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface an algorithm used for a type of subdivision surface modeling a mesh of a polyhedron Image Source: https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface the image above shows the 4 phases that the cube gets subdivided with this algorithm the reason why cubes is the best standard primitive when modeling a base mesh is that it gives you more flexibility to either subdivide it or retain it's sharp corners