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Showing posts from October, 2019

Gamma Correction

www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/ apply gamma correction to the output of the renderer monitors use srgb color space the color in 3ds max and maya are linear which, is problematic. if the darks are looking too dark, then, you will have harsh blacks in the final render.

3D Art Blogs - Linktree

3D Buzz https://www.3dbuzz.com/forum/activity.php# 3DTotal https://3dtotal.com/WolfmanArtist CG Society: https://wolfmanart.cgsociety.org/ Art Station: https://www.artstation.com/thewaningcrescent DeviantArt: https://www.deviantart.com/wolfmanartist Cube Brush: https://cubebrush.co/settings/profile Social Media: Twitter: @WolfmanArtist Instagram: @wolfmanart Facebook: @WolfmanArtist YouTube: https://www.youtube.com/channel/UCVOawdlviyazItuXNtLeqwA Twitch: https://www.twitch.tv/darkmysticstudios Steam: Shops: etsy shop: https://www.etsy.com/shop/DarkMysticStudios website shop: https://www.williamwolfman.com/shop

Physical Sun and Sky Setup